Cruach is glad that her reputation is good enough that she doesn't have to do the approaching for once. A small group seems interested in hiring her for an equally small job, just protection, patrols, and maybe a bit of intimidation for a couple of nights while they square away a few of their more sensitive operations. From her own investigations, they're not being targeted by anyone major, and they seem the careful sort, so there's a decent chance she won't see any action. The only potential snag is that they've apparently hired another merc (or villain) as well. Capes can be volatile, and not everyone is experienced or professional; that being the case, she's insisted on a meeting beforehand, to hash things out and get a read on the other cape. She's begrudgingly relied on the group for communication, and they insisted that the meeting be held somewhere they control, a side room in what looks to be a safehouse. The room is dimly lit and poorly furnished, though not in disrepair. There are a few snacks and drinks present, though nothing fancy.
Cruach arrives a few minutes early, is escorted in, and takes a seat in the meeting room. Her senses are focused on the surroundings, and a number of moth-like creatures are scattered throughout the building. Being careful about this sort of thing is what's kept her alive and in the game this long, and she's not about to stop now. Her gloved fingers tap a pattern on the surface of the table in front of her, though should she detect the arrival of the other cape she would stop, stilling her movements.